Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
WRC is a leading off-road simulation franchise developed by Kylotonn. Their fifth rally title, WRC 8 includes new physics for all surfaces, a completely redesigned career mode, dynamic weather conditions, 50 teams, 14 countries and more than 100 special stages from the 2019 season. It is their first title to be released as an Epic Store exclusive for it’s first year and became available on Steam September 8, 2020.