As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Burke Lakefront Airport in Cleveland, Ohio, United States has been used by IndyCar since July 4, 1982. A fully functioning airport the rest of the year and shut down for the event, the race was very popular amongst fans, as the long, wide, runways allowed for side-by-side racing, fast speeds, and superb passing zones around the entire track.
First seen in sim racing with IndyCar Racing (1993).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Announced February, 2021 with the extension of the MotoGP license until 2026.
An as-yet un-announced game from the art of rally developer.
FC is an F1-styled racing game with significant focus on career progression.
Announced February, 2021 with the extension of the MotoGP license until 2026.
Announced October, 2019 with the extension of the F1 license until 2025. Developed and published by Codemasters, it will be the eighteenth title in the Formula One series developed by the studio.
World Racing Series is a realistic car simulator based on a scratch built physics engine that accurately simulates vehicle dynamics and setup options.
Currently an early beta and developed by a one-man team, GP Bikes is a realistic motorcycle simulator based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options.
Announced February, 2021 with the extension of the MotoGP license until 2026.
Announced October, 2019 with the extension of the F1 license until 2025. Developed and published by Codemasters, it will be the seventeenth title in the Formula One series developed by the studio.
Announced via the Digital Bros Q1 2021 financial presentation.