Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
A new update has been released for TrackDayR that includes a whole new steering system, a completely new helmet cam, new night mode (with circuit lights), new GPU instancing shaders, new audio recorded from bikes and a lot of new or updated content. Don’t forget to ‘Restore Defaults’ in your controller settings with this update.
Here is the new and updated content:
Tracks
– Adria International Raceway
– Cremona Circuit with the new layout
– Lombardia Circuit
– Michigan MX
– Hurricane MX
All the old circuits have been updated and optimised to the new Unity3D frameworks versionBike
– New supermoto model (only with foot riding style at the moment)
Software changelog:
New Center of mass calculation system
Improved Suspension System
Improved Dirt Tyre Model
New Rider Weight manual Front and Rear – this will change the center of mass of the bike depending on rider seat position (remember to set up keybinding on controls options)
New Tyre Deformation System
New GPU instancing shaders
New Helmetcam – Much stable and immersive than before
Improved Physics Model for the dirt bikes
New in air control physics system for whips and scrubs
New Shader with dirt and mud layers for bikes
New Shader with dirt and mud layers for helmets
New Shader with dirt and mud layers for tyres
New sounds for Dirtbike 4t, dirtbike and Supermoto 4t
Improved Wheeling Managment
Improved in air managment with throttle and rear brake
Improved dirtbike position with foot who can keep surface position
New vertical and lateral Aerodynamic system
LOT OF MINOR FIXES – sincerely we have lost count of them :P
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →