As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Jon Denton, Tim Wheatley and Simon Croft discuss their experiences with team management games and simulation, and whether modern games like Frontier’s F1 Manager get the job done. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
You should be able to find the podcast wherever you listen, but here are the primary sources. Email us to request a new one.
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