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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

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Jon Denton, Tim Wheatley and Simon Croft discuss their experiences with team management games and simulation, and whether modern games like Frontier’s F1 Manager get the job done. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.

Music by Matthew Wright.

You should be able to find the podcast wherever you listen, but here are the primary sources. Email us to request a new one.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.