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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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Image Space Inc.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

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rFactor 2 Image Space Inc., Studio 397, 2013

rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.

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rFactor Image Space Inc., 2005

rF is a simulation designed to simulate any type of four-wheeled vehicle of any era, supports modding directly, and features advanced 15 degrees of freedom physics, suspension, and tire modelling.

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F1 2002 Image Space Inc., 2002

F12K2 is a simulation of the 2002 Formula One World Championship. It includes the 17 tracks from the season and allows the player to select from 11 teams.

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F1 Championship Season 2000 Image Space Inc., 2000

Coming months after the release of F1 2000, the F1 Championship Season 2000 update was an attempt by EA to cash-in twice on the Formula One license within the same year in the same way some other sports titles were. The developer used the opportunity to capture what had happened during the season and include […]

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Sportscar GT Image Space Inc., Westwood Studios, 1999

SCGT is a simulation of the 1999 United States Road Racing Championship. It includes a mixture of cars and tracks that were in the series that year, were planned for the future, or added for value once the USRRC folded mid-season.

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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