Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
On Tuesday Codemasters released Argolis, Greece for Dirt Rally 2.0. This is one of the most gruelling rally locations on any race calendar, Stages in Greece feature dusty roads and hidden rocks, capable of severely damaging cars that cut corners or run too wide in the wrong places. The dusty conditions mean visibility can become an issue for drivers further down the running order.
Stage Conditions (General):
Daytime / Clear / Dry Surface
Daytime / Overcast / Dry Surface
Sunset / Cloudy / Dry Surface
Sunset / Heavy Rain / Wet Surface
Dusk / Cloudy / Dry Surface
Night / Clear / Dry Surface
Stage Conditions (Time Trial):
Daytime / Clear / Dry Surface
Sunset / Heavy Rain / Wet Surface
I haven’t had chance to run it yet and see whether I think it’s worth $3.99, but there is certainly more expensive DLC out there.
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