Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
IndyCar Racing, followed up two years later by its sequel, IndyCar Racing II, is a racing video game by Papyrus Design Group. It was released in 1993.
The title released initially with the Newman-Haas Andretti car on the cover, but this was quickly replaced by Stefan Johansson. Amusingly, there are a few copies around with the Johansson car crudely glued onto the front of the box.
The game was intended as a realistic simulation of CART IndyCar Racing, later known as the Champ Car World Series. It featured many contemporary drivers, chassis and engines, and eight circuits which could be raced individually or as part of a championship season. Subsequent expansion packs added a further seven tracks and, later, the Indianapolis Motor Speedway.
Running in Windows 10
This software runs without issue in DOSBOX (a DOS emulator).