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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Reiza released their v1.5.5.0 update just after Christmas along with two new DLC packs that bring Le Mans and a pack of endurance racing cars to the simulation. The v1.5.5.1 update then added a high beam headlight option and appears to have tweaked vehicle wear rates.

The BMW M Hybrid V8, Cadillac V-Series.R, Porsche 963 GTP, BMW M4, Mclaren 720S EVO, 2023 Mercedes AMG GT3 EVO and Porsche 992 GT3-R cars can be purchased via the ‘Endurance Pack Pt1‘:

The ‘Circuit des 24 Heures du Mans‘ DLC includes both the 24 hours and Bugatti track layouts:

V1.5.3.5 -> V1.5.5.0 CHANGELOG

CONTENT
Tracks
Added Le Mans featuring Circuit des 24h du Mans, Bugatti layouts (part of the Circuit des 24h du Mans DLC, free for all for the first few days

Cars
Added LMDh class featuring BMW M Hybrid V8, Cadillac V-Series.R, Porsche 963 GTP (part Endurance Pack Pt1 DLC, free for all for the first few days)
Added GT3 Gen2 class featuring BMW M4, Mclaren 720S EVO, 2023 Mercedes AMG GT3 EVO, Porsche 992 GT3-R (part Endurance Pack Pt1 DLC, free for all for the first few days)

GENERAL
Added official support for driver swaps with a generic AI driver, fixing previous inconsistent skill level compared to the other drivers in the session
Added support for working track light LED panels (WIP, only Green / FCY states for now and only Le Mans & Montreal already set up for them)
Added option to limit maximum number of visible vehicles
Multiplayer: Added some additional MP logging around an unrecoverable condition when the local client is promoted to session host. Removed geographic restrictions on dedicated server searches. Increased MP browser list refresh speed
Added/Updated Championships for F-Vintage, F-Retros, F-Classic, F-HiTech, F-V12, F-V10, F-Reiza, F-Ultimates (all Gens), Stock Car Brasil 1979-2023, Copa Montana, Sprint Race, pCup Brasil, GT1, Group C, BMW M1 Procar
Added series points sets for user custom Championships for majority of all classes
Improved raindrop visuals and dynamics & updated rain drop and rain streak textures to achieve denser raindrops
Adjusted undertray sparks dynamics and colouration
Logitech G923 (low torque) TrueForce device improved sustained ffb effects / overall strength.
Added Class Scoring option to Custom Championship editor

UI & HUD
Added class filter to championship end of weekend screen
Fixed pole position bonus points showing race bonus points on champ scoring selection dialog
Fixed long session lengths escaping their bounding box on Start New Championship screen
Fixed localisation and alignment issues on Controls screen active suspension labels
Fixed cancel/save buttons sharing same key bind on Edit Grid page
Updated motorsport preset for Group C
Added event presets for LMDh+GT3Gen2, LMDh and GT3 Gen2
Interlagos 1993: Added missing track map in HUD display for Interlagos 1993

PHYSICS
Added support for progressive third springs (used by new LMDh cars & Cadillac DPi)
GT3 (both gens): Adjusted body drag for all models & engine peaks for AMG Mercedes & Porsche to rectify excessive terminal top speed
Added Low Downforce setup configurations for GTE
Adjusted traction control actuation for GTE, GT4, GT3 Gen1 (all models)
Revised FFB for GT1, GTE, GT Open, Porsche Cup, GT4, Ginetta G55 Supercup, GT5 and G40 Cup (all models)

AI
Added car-specific AI race start mistake scalar overrides so AI for more modern formula cars (F-Reiza / F-Ultimates) with advanced clutches don´t struggle with major burnouts off the line, while those happen more often in stats with F-Vintages / F-Retros / F-Classics / F-V12 / F-V10 Gen1
Adjusted AI launch performance on wet for all high power formula classes listed above
Slightly increased the likelihood of AI making a mistake during braking when under pressureDisabled AI half-spin mistakes on corner exit
Caterham (all models): Adjusted AI suspension rates & increased roll torque stab in attempt to minimise issues with higher curbs
Increased amount of AI lifting off the throttle under blue flags
Kart 125 shifter: fixed bounce when spawned to track
AI calibration pass for LMDh, DPI & P1 (both gens)

AUDIO
Added reverb and wall reflection volume sliders to AUDIO options
Fixed missing starter sound for: F-Trainer, F-Classic G1M2, F-Vee, McLaren F1 GT1
Metalmoro MRX P3 Turbo: adjusted engine sound and position
Fixed engine starter sound for Camaro SS, VW TSI Cup cars
Adjusted curb sounds so volume is less dependent on tire loads
Fixed missing doppler effect in trackside audio for ARC Camaro and Kart Cross
Adjusted surface sounds for McLaren Senna & Karts
Adjusted engine sound for F-Hitech G1M4
increased gearshift volume for Porsche 911 GT3-R & VW Polo RX
Camaro SS: fixed missing startup sound and adjusted external chase cam sound rev range

TRACKS
Interlagos 1991 / 1993: Fixed issue with the pitwall collision causing strange FFB on contact
Cleveland: Reduced chance of a player car missing the timing sector triggers which results in the lap not recorded

VEHICLES
Fixed shader emissive LCD and LED screens being too bright at night and too dim during the day
Updated cockpit display for GTE, GT3 Gen1, GT4 (all models) to suit shader developments
Fixed Chevrolet Corvette C8 Z06 windscreen HUD being too dark at night
GTE: added leader lights on the Porsche 991 RSR and Corvette C8.R
F Classic G4M2: Fixed bonnet camera clipping
Mclaren MP4/7: Fixed wheels and brake disc´s pivot points

V1.5.5.1 CHANGELOG

GENERAL
Altered algorithm for max visible vehicles setting to bias towards vehicles ahead
Added High Beam headlight mode for local player

PHYSICS
LMDh: Disabled max ERS deployment per lap which had inadvertently been left enabled; Improved BUILD and BALANCED deployment modes for Le Mans 24h layout by conserving energy in higher gears
Fixed player auto ERS activating QUAL during outlaps
Disabled tire blankets for LMDh & GT3 Gen2 classes as per current WEC / IMSA rules

AI
Adjusted AI tire wear rate for LMDh & GT3 Gen2 classes
Adjusted AI brake usage for LMDh, P1 (both gens) & Cadillac DPi classes
AI calibration pass for F-V12, F-V10 Gen1 & Gen2, F-Reiza, F-Ultimate Gen1 & Gen2 (dry & wet)

AUDIO
McLaren MP4/12: fixed missing starter sound.
F-V10 Gen1: Fix attempt to address dissapearing sounds in MP

VEHICLES
LMDh/GTE/GT3 (all Gens): Adjust base headlight brightness
Fixed lighting on carbon material cars in secondary light sources
BMW M Hybrid V8: New safety lights; Added rain streaks added for side windows
Cadillac V Series R: Added rain streaks for side windows
Porsche 992 GT3-R: Corrected display with inverted best lap and split time

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