Featured

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Reiza posted their September development update on Monday, giving some fresh news on AMS2 that is still due for release in December.

First screenshot of the previously announced Brazilian Sprint Race Series was posted. This is a RWD car powered by a 260HP V6 engine and sequential 6-speed shifter.

The Formula Vee seen in AMS will return, too. Though it will be updated to a current model.

They also did a nice job of explaining the technicalities of moving from one engine to another, and how it allowed them to output their physics at a faster rate and increase the rate for this PC-only title to 720Hz because they don’t have to worry about console bottlenecking. Audio may actually be the bigger benefit of this, with higher fidelity than seen before. They uploaded a video, allowing you to listen to a V10, V8 and V6 engine in AMS2:

Here is a great video that they say showcases the physics. It is the 1000hp Formula Classic on slicks running over areas of standing water.

Apart from the above, they’ve made progress on the drivetrain model that is quite interesting and potentially problematic for many sim racers. The fact is that often people ask for realism but when given it, struggle to cope. I’ll be interested to see how many complaints there are about punishing realism.

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.