Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Right now we only have a single image and the news they’re being worked on. It looks like either scanning is done (or they used CAD) so that they have the renders you can see in the image.
Here is the iRacing press release:
BEDFORD, MA (September 5, 2019) –– iRacing and Supercars are pleased to announce that the Ford Mustang and Holden Commodore ZB are undergoing development for future addition to the simulation. The new cars, which are being provided by DJR Team Penske and Triple Eight Racing, will be used in the Gfinity Supercars Eseries, Supercars’ virtual eSport world championship, after their debut in 2020.
“Australian iRacers are some of the most passionate and talented simracers we’ve ever seen,” said iRacing.com Motorsport Simulations executive producer Steve Myers. “We’re always happy to support our community Down Under, and adding the current generation of Supercars was a no-brainer. We can’t wait for the new cars to debut in next year’s Gfinity Supercars Eseries, and for the rest of the world to learn what we already know about these cars: they’re absolute beasts on the track.”
“iRacing is the ideal partner for Supercars in further developing the Gfinity Supercars Eseries,” said Mitch Kane, Partnerships Manager, Supercars. “The addition of the new Ford Mustang and Holden Commodore ZB and iRacing’s ultra-realistic simracing platform are a perfect marriage as we look to grow our involvement in eSports through our own world championship series.”
The new vehicles will further expand iRacing’s current Supercars offering to its base of more than 90,000 active users worldwide. iRacing already boasts multiple Supercars tracks, including Bathurst, Phillip Island, and Oran Park, three of the most recognizable race circuits in Australia. Currently, the Ford Falcon FG and Holden Commodore VF are available to drive on any of iRacing’s 80 worldwide tracks.
Meanwhile, the Gfinity Supercars Eseries was announced earlier this year, with many of the top simracers in Australia and New Zealand earning their way into the championship. As with iRacing’s other worldwide eSports offerings, real-world teams like Red Bull Holden Racing Team, Walkinshaw Andretti United, and Boost Mobile Racing have all established teams in the championship. The series kicks off on September 24 with live broadcasts of all six of its events on multiple platforms, including Fox Sports Australia and Supercars’ own website and social media channels.
For more information on iRacing and for special offers, visit www.iRacing.com. For more information on Supercars, visit www.supercars.com.
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