Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Reiza Studios tidied things up with their final update for AMS today, fixing all outstanding issues they were aware of.
– Fixed a bug that could cause rotation range not being set for older Logitech wheels in some cases; Fixed G27 LEDs not working; Added old method for rotation range adjusting, can be triggered from controller.ini
– Fixed CTD when going out on track in some cases with direct drive wheel controllers
– Added Fanatec Podium Direct Drive Preset
– Snetterton: Revised AIWs; Added garage walls & detais; draw distance adjustments; Adjusted pit & start lights; Racing groove & other minor graphical updates
– Puma Series: Added multiple performances to puma series
– F-Classic: Fixed mistakenly commited audio experiment
– SuperV8: Replaced Plasto Racing Team with Scuderia Basilea
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