Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Kunos have been busy, putting out two updates in two days. Here are the release notes:
1.0.09
– ForceFeedbackIntervalSteps now defaults to the highest frequency rate (0) when generated.
NOTE: if you already have the value in your controls.json, delete the line or the entire .json for the line to regenerate with the correct value or change the value manually to 0.
– Wheel controller is now polled at 333Hz.
– AI “take space” behaviour is now less aggressive, requests less distance from the car in front, reacts less abruptly and guarantees higher minimum speed.
– Fixed incorrect driver stint times in Championship Endurance races.
– Potential fix to startup crash due to failed screen detection.
1.0.10
– Fixed default gearshift debouncing calculation being too low
– Added gearshift debouncing slider to controls configuration screen
– Fixed TrackIR flickering.
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