Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Check out the tweet below (or on Facebook):
Rewriting the formula. 👨🔬🔧🏎️ pic.twitter.com/QuNs43QyyT
— rFactor 2 (@rFactor2) June 8, 2021
We can make a whole lot of assumptions about what this is, but I’m guessing it is a Grand Prix car simply because the floor of the car appears to go forward in a way they do not in the current Indy car. I could be complete wrong, too…
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