Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Piboso has released an update for his karting simulator on Steam. It includes a number of fixes for the Release 15 that was already available.
fix: practice / testing sessions classification
fix: support for multiple controllers with the same name
fix: alpha textures mipmaps generation
fix: sound sources muted at distance
new: repetitions when keeping a user interface button pressed
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