Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Renato Simioni, head of Reiza Studios, commented in the rFactor 2 forum last weekend and stated that their updates to the rFactor 2 Reiza Pack DLC are done and ready to be tested by Studio 397 prior to release.
The content has updated PBR shaders, new audio and physics revisions. The older Automobilista F-Vee and Metalmoro AJR models were also replaced by higher quality ones from Automobilista 2.
Assuming Studio 397 have the capacity to get the content to release while working on Le Mans Ultimate, I’m hopeful the updated Reiza Pack will release very soon.
Renato’s text:
To say schedule projections for this update have been unreliable would be a massive understatement so without insisting on that mistake, here is is a status update – we have now updated all the content (cars & tracks) to the latest PBR shaders, audio has been updated to better suit the new audio engine and physics revisions are ongoing. To make up for the delays we´ve elected to to replace the older AMS1 F-Vee & Metalmoro AJR models with the latest higher quality ones from AMS2, with liveries likewise updated – previews below.
It´s been a while since we have been in contact with S397 management regarding the Bundle and obviously in this time the studio has gone through some reshuffling, I´m not sure who I should reach out to regarding QA & delivery of these 3rd party content updates so if they could kindly get in touch we are looking forward to advancing this.
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