Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ASR Formula have released their Ferrari F2004 v1.6 mod for rFactor 2, adding a front wing type and updated shaders, textures, sounds and physics. The mod can be downloaded from Steam Workshop or on the ASR Web site.
ChangeLog 1.6
– Add another Front Wing Type.
– Update Shaders and Texture
– Update Skins
– Update Sound (now json file)
– Update Physics
Screenshots:
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