Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 today released updates for two of their Formula E street circuits.
Diriyah E-Prix v1.03
Fixed Camera Clipping at Final TurnRome E-Prix v1.07
Fixed flag mapping issues
Improved Tree Textures
Improved Real Road materials
Slight adjustments to some buildings
Fine tuned static and ambient mapper placement
Fixed terrain gaps
General scene optimization
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