Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Studio 397 today released updates for two of their Formula E street circuits.
Diriyah E-Prix v1.03
Fixed Camera Clipping at Final TurnRome E-Prix v1.07
Fixed flag mapping issues
Improved Tree Textures
Improved Real Road materials
Slight adjustments to some buildings
Fine tuned static and ambient mapper placement
Fixed terrain gaps
General scene optimization
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