If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
I decided to put together some 16:9 desktop wallpapers. The images were selected rather randomly, as I initially just wanted to make some backgrounds for myself to use throughout the year, but once I saw the attention they got on Twitter I decided to make it public.
I will tweet them out at the beginning of every month throughout the year, but you can also download them all (12.5MB) right now. You can also open the images below in a new tab and remove the areas in bold from the URL to get the uncompressed version of the image: https://i0.wp.com/racesimcentral.net/*.jpg?ssl=1
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