If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 today released SC2018x. SC2018x is a junior series to the main Stock Car 2018 category within rFactor 2, the SC2018x runs with slightly less power at 650 hp compared to the 750 hp in the original car and includes a number of other tweaks.
SC2018x Update Notes (compared to the SC2018):
New: 650 HP Engine
New: More left side weight
New: Templates created to give a different visual with the noses of the cars.
New: All new paint schemes.
New: Updated sounds (Inside and outside remixed).
New: Dirty Aero update, balanced the downforce to react more in a more realistic way.
Fixed: Smoothing issues on car bodies.
Fixed: Aero in dirty air, increasing stability and reducing ‘loose’ car behaviour.
Updated: Superspeedway draft package update.
Updated: Default road course setup.
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