Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 today released SC2018x. SC2018x is a junior series to the main Stock Car 2018 category within rFactor 2, the SC2018x runs with slightly less power at 650 hp compared to the 750 hp in the original car and includes a number of other tweaks.
SC2018x Update Notes (compared to the SC2018):
New: 650 HP Engine
New: More left side weight
New: Templates created to give a different visual with the noses of the cars.
New: All new paint schemes.
New: Updated sounds (Inside and outside remixed).
New: Dirty Aero update, balanced the downforce to react more in a more realistic way.
Fixed: Smoothing issues on car bodies.
Fixed: Aero in dirty air, increasing stability and reducing ‘loose’ car behaviour.
Updated: Superspeedway draft package update.
Updated: Default road course setup.
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