Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Posted a week late (due to the SimExpo last weekend), Studio 397 published their August Roadmap on Sunday. There’s not an awful lot of information that’s new, so it’s more of a wrap up to the SimExpo, but what is new is some gorgeous screenshots of the Porsche GT3 Cup car…
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