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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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Codemasters released a couple of cars this week for DiRT Rally 2.0. Information below:

Between 2000 and 2003, the factory run Peugeot 206 Rally was extremely nimble and adaptable. This car was built to replace the Peugeot 205 Turbo 16 E2, and followed in its footsteps of being based on a compact hatchback with a short wheelbase. This car took success at the hands of Marcus Grönholm on the world stage.

Car Class: Up to 2000cc 4WD
Country: France
Model Year: 2002
Max Power: 300 bhp
Max Weight: 1230 kg
Engine: 1998 cc, 4 cylinder, Turbocharged
Transmission: 6 Speed Manual Sequential

Homologated in 1998, the Volkswagen Golf Kitcar evolved over the course of several years, and won its class convincingly at the hands of several high level competitors. The 4 cylinder 270bhp engine produced upwards of 250nm of torque, making this car a handful for less experienced drivers.

Car Class: F2 Kit Car
Country: Germany
Model Year: 1999
Max Power: 270 bhp
Max Weight: 980 kg
Engine: 1995 cc, 4 cylinder, Naturally-Aspirated
Transmission: 6 Speed Manual Sequential

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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