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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Developer Black Delta has released an update for KartKraft Early Access that can now be found on Steam. This update adds opponent vehicle optimizations that allow the max opponent number to double from eight to 16. Opponents can now use names of your Steam friends, so you effectively get to race against them in A.I. form.

A new set of apparel from OMP and Arai has also been added, allowing you to personalize your appearance. You can see the newly added white Bell KC3 CMR helmet and OMP KS3 suit below.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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