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Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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You can see the text of the announcement below.

RACE TO THE FINISH LINE WITH THE NEXT PAPYRUS RACING GAME
Sierra Entertainment, Inc. and Papyrus Racing Games Present NASCAR(r) Racing 2003 Season

BELLEVUE, WA (November 14, 2002) – Sierra Entertainment, Inc., a studio of the Games division of Vivendi Universal Publishing, announced today the latest addition to their NASCAR(r) racing franchise. Developed by Massachusetts-based Papyrus Racing Games, NASCAR(r) Racing 2003 Season will feature new 3D graphics, an enhanced physics model developed with the input of official NASCAR(r) team engineers, and informative driving aids for both seasoned and novice drivers. In addition, the game will include 2003 NASCAR(r) Cup series teams, sponsors, and tracks.

“For over a decade, Sierra’s vision has been to create an authentic and immersive driving experience for the PC marketplace,” said Charles Holtzclaw, director of marketing at Sierra Entertainment, Inc., “By forming key technical partnerships with Goodyear(r) Tire and Rubber(r), the sole provider of racing tires for the NASCAR(r) Series, and Jasper(r) Motorsports, the No.77 NASCAR(r) Cup Team, we have enhanced our physics model and brought a higher level of accuracy to the NASCAR(r) Racing franchise. With brand new 3D graphics, drivers are now immersed in a race environment where dirt and oil accumulate on the windshield and pit crews come to life.”

NASCAR(r) Racing 2003 Season showcases new dynamic 3D graphics including a populated pit row, team war wagons, pit signs, aerial objects such as planes, helicopters, blimps, and more. In addition, the enhanced AI automatically adjusts to match the player’s driving ability, allowing both rookies and veterans the opportunity to trade paint with the pros. Inspired by the exhilarating world of actual NASCAR(r) Cup racing, drivers can also choose to compete against a full field of 42 NASCAR(r) drivers online via Internet or LAN in NASCAR(r) Racing 2003 Season.

NASCAR(r) Racing 2003 Season will ship in February 2003 with a suggested retail price of $49.99. The game is rated “E” for everyone by the Entertainment Software Rating Board (ESRB). More information about the game can be found at http://www.sierra.com

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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