Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Westlake Interactive today announced that their NR2003 conversion for the Mac has gone gold (moved to CD reproduction). Announced earlier this month, this is likely to be the last release of any kind bearing the Papyrus name after the recent announcement that the studio is closing it’s doors.
NASCAR® Racing 2003 Season is Gold (April 22)
NASCAR® Racing 2003 Season for Macintosh has gone Gold Master. Aspyr Media has the software in duplication; they’ll have it racing to store shelves very soon. In the meantime, Sierra (the PC publisher for the game) has some excellent QuickTime streaming video of NASCAR® 2003 that you can check out here. Or just motor on over to Aspyr or Sierra’s web sites for more info about this beautiful and fun game.
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