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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Text from the announcement below:

Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR(r) Racing 2003 Season Papyrus delivers the most complete NASCAR Racing experience with the latest addition to their highly acclaimed, award winning franchise

BELLEVUE, WA (September 3, 2002) – Sierra Entertainment, Inc., a studio of the Games division of Vivendi Universal Publishing, today announced NASCAR Racing 2003 Season, the finale to its best selling franchise. Scheduled for release in February 2003, NASCAR(r) Racing 2003 Season, developed by Massachusetts-based Papyrus Racing Games, will combine the most authentic NASCAR racing experience with new revolutionary 3D graphics that will bring to life the sights, thrills, and sounds of racing at 193 MPH.

“We wanted to capture the true essence of the environment on and around the track,” said Rich Yasi, seven-year veteran of Papyrus and Design Director at Papyrus Racing Games, “In keeping with our vision to create the most realistic and immersive driving experience, we have created dynamic environments and spectacular graphical enhancements that bring each track to life.”

Since 1994, Papyrus Racing Games has developed award winning racing titles that have set the standard in delivering the most realistic and authentic driving experience for the PC. With over a decade of experience in developing racing games, the team is ready to expand their expertise and explore new ideas for the racing genre on multiple gaming platforms.

“Papyrus has a longstanding reputation for developing racing titles of high quality and originality, ” said Mike Ryder, President of Sierra, ” Our decision to support the team in creating and developing new concepts in the racing genre, signifies our confidence in the Papyrus Racing team.”

“We’re excited by the opportunities this presents,” said Rich Reily, General Manager of Papyrus, “The knowledge we have gained in working with the NASCAR(r) racing franchise has been invaluable. With the full support of Sierra behind us and the creative insight of this talented studio, I have no doubt that the superior quality Papyrus fans have come to expect will definitely be translated into more spectacular racing titles.”

This February 2003, NASCAR(r) Racing 2003 Season will immerse you in the most captivating NASCAR racing experience available on the PC. Tracks come to life as dirt, debris, and oil buildup on the windshield, clouds cast shadows and flags wave in the breeze, giving players the most engaging driving experience available for the PC. Extraordinary 3D graphics, an explosive sound system, driving lessons and track tutorials, and 2003 drivers, teams and paint schemes will complete the legacy of award winning NASCAR(r) Racing games.

As Papyrus completes the final lap in the NASCAR(r) Racing series, a new legacy begins for
the team that set the standard in the racing simulation genre.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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