Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
This really does seem to be one of the biggest builds iRacing have ever put out in terms of new content to race.
Starting with the recently announced Cedar Lake Speedway, we got a new trailer:
Greg Hill posted a bunch of new Long Beach screenshots on Twitter:
They continued to tease a new vehicle by posting an onboard of Long Beach (looking backwards):
What a view from @GPLongBeach 😍 pic.twitter.com/ZCaEOfppat
— iRacing.com (@iRacing) December 7, 2020
More Rallycross configurations were also announced and previewed. Both Charlotte Motor Speedway and Brands Hatch will be getting new configurations:
Screenshots below trailer.
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.