As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
This really does seem to be one of the biggest builds iRacing have ever put out in terms of new content to race.
Starting with the recently announced Cedar Lake Speedway, we got a new trailer:
Greg Hill posted a bunch of new Long Beach screenshots on Twitter:
They continued to tease a new vehicle by posting an onboard of Long Beach (looking backwards):
What a view from @GPLongBeach 😍 pic.twitter.com/ZCaEOfppat
— iRacing.com (@iRacing) December 7, 2020
More Rallycross configurations were also announced and previewed. Both Charlotte Motor Speedway and Brands Hatch will be getting new configurations:
Screenshots below trailer.
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