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Earlier this week iRacing released a hotfix for their latest patch, updating their Season 2 content to fix rain effects and particles that were not staying consistent between different session types.

Patch notes:

SIMULATION:

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Graphics

The maximum number of particle draw requests iRacing can process has been increased.

Fixed an issue where particle effects (including rain and aerospray) would completely fail to render during a Race Session if it was joined from a preceding Practice Session.

For PopcornFX, fixed an issue where empty particle layers were being needlessly processed.

CARS:

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GT4 Class Cars

Vehicle damage on these cars is now able to be fully repaired with enough time in the pits.

– – Required repair times remain unchanged.

TCR Class Cars

Vehicle damage on these cars is now able to be fully repaired with enough time in the pits.

– – Required repair times remain unchanged.

Porsche 911 GT3 Cup (992)

Vehicle damage on this car is now able to be fully repaired with enough time in the pits.

– – Required repair times remain unchanged.

TRACKS:

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Port Royal Speedway

Some errant floating light sources have been correctly grounded or removed.

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