Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Turn10 hasn’t been having a fun time; Whether it’s being called out by commentators during a prestigious event like the Daytona 24 for the wall they had across the real pit exit, the negative feedback about visuals most likely caused by a constant turnover within their art teams, the critical reviews on Steam, all the bugs they had to fix and apologize for, or the fact the pre-release marketing material did not match the product they actually released. Not fun.
That last issue was a big one. Developers haven’t yet learned that doing what Ubisoft did with Watch Dogs more than 10 years ago, showcasing seemingly better graphics in marketing content than would ever be possible upon release, is a bad thing unless you can give a valid reason for the downgrade. I honestly thought they’d have seen the negative reaction to the announce-to-release graphics downgrade in Forza Motorsport and change how they did things, but no, they’re still doing it; They’re still publishing screenshots with raytraced reflections and global illumination on socials.
LJITimate highlighted this issue on Twitter, but honestly it’s very noticeable that we keep seeing more impressive marketing images that we can’t recreate at home. That’s just not right and honestly, it’s frustrating.
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