If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
iRacing have released a patch for their latest season update containing a variety of updates, fixes, and improvements. The New Damage Model has been added to the Lotus 49 and Lotus 79, and performance improvements implemented for the new 2024 Season 1 content.
Changelog:
iRACING:
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Paint Shop
A new sponsor, Coach Dave Delta, is now available in the Paint Shop!SIMULATION:
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Cars
Fixed an issue where many external shift lights were not working correctly.AI Racing
AI Drivers have received some specialized driver training relating to speed calculations for corners and chicanes to prevent crashing and spinning out. AKA: Use the brake!New Damage Model
Fixed an issue where some vehicles could get into a state with a negative mass value for their chassis while crashing.Graphics
Made changes to VRAM accounting for some objects to more accurately estimate the required memory budget for the Simulation.Audio
Improved the audio levels for 3D curb rumble sounds.Spotter – Foreign Language
The Italian Macro Arcidiacono Spotter Pack has been updated.
– – Grazie, Marco!The Italian Renzo Olivieri Spotter Pack has been updated.
– – Grazie, Renzo!CARS:
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GTP
Renamed setups to make them more clear.Audi R8 LMS EVO II GT3
The center trunk light has been adjusted to perform as a rain light instead of a brake light.
Fixed an issue where the cockpit lighting could appear to flicker violently when dynamic cubemaps were in use.
Fixed an issue with some driver animation paddle shift timing.
For the New Damage Model, fixed an issue where wheels could re-attaching incorrectly when Fast Repairs were used.Dallara F3
iRacing setup for Autodromo Internazionale del Mugello has been updated.Dallara iR-01
iRacing setup for Daytona International Speedway – Road Course has been updated.Dallara IR18
iRacing setup for Texas Motor Speedway – Oval has been updated.Dirt Street Stock
For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.Indy Pro 2000 PM-18
iRacing setups have been updated.Lamborghini Huracán GT3 EVO
For the New Damage Model, fixed an issue where wheels could re-attaching incorrectly when Fast Repairs were used.Lotus 49
The New Damage Model is now enabled for this vehicle!Lotus 79
The New Damage Model is now enabled for this vehicle!Lucas Oil Off Road Pro 2
Fixed an issue where the right-rear fender could appear detached from the vehicle at certain camera distances.Lucas Oil Off Road Pro 4
Fix an issue that prevented the digital dash from functioning when using NDM.Modified – SK / NASCAR Whelen Tour Modified
(Modified – SK) – For the New Damage Model, a tuning pass has been completed which improves bumpers for improved bumping and should reduce the frequency of 4x contacts.Super Formula SF23
(BOTH) iRacing setups for Autodromo Internazionale del Mugello have been updated.[Legacy] NASCAR Cup Chevrolet Impala COT – 2009
For the New Damage Model, tuned the engine to receive less damage when the car frame is heavily impacted.
For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.[Legacy] NASCAR Cup Chevrolet SS – 2013
For the New Damage Model, fixed an issue where the nose of this car could appear to face the wrong way at certain camera distances.
For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.[Legacy] NASCAR Cup Ford Fusion – 2016
For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.TRACKS:
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Autodromo Internazionale del Mugello
Barney, Legendary Flagman, has been summoned to this track!
Tirewalls, tire stacks, catch fences, and outer walls have been optimized for improved rendering performance.
Track camera set has been improved.
Catch fences and outer fencing have been updated.
Additional speakers and security cameras have been deployed around the track.
A select set of tree models have been updated for improved rendering performance.
All trees have been optimized to consume a lower memory size.
Water drains have been added to some of the track surfaces.
Fixed an issue where some terrain was intersecting with the tunnels.
Fixed some obvious visual popping that could occur with structures around the Start/Finish line and pit entry ARMCO based on camera distances.Okayama International Circuit
Trees have been optimized for performance improvements.
Tirewalls, tire stacks, catch fences, and outer walls have been optimized for improved rendering performance.
A variety of tarmac edge textures have been updated, and grass detail textures have been optimized for improved rendering performance.
Visitor cars in the parking lots will now be correctly removed at lower graphics settings.
Fixed a variety of issues with incorrect off-track surface types.
Fixed a feature where Barney, Legendary Flagman, would divinely levitate instead of using a worldly flagstand, when it was inadvertently hidden from view at lower graphics display settings.
Fixed a track edge surface issue that could cause the Simulator to crash at night.
Patched a small hole in the terrain near a Start/Finish wall.Slinger Speedway
(Figure Eight) – Number of grid spots has been set to 50.
Caution lights and scoreboards are now plugged in and functional.
Some missing catch fences, outer fencing, and gates have been added.
A full artwork fixing pass has been completed including: ambient occlusion maps, UV texture mapping, terrain alignment, and grounding assets.
A complete artwork optimization pass has been completed on environment objects which includes a texture memory update to reduce oversized textures.
Catchfence appearance has been adjusted for improved rendering performance.
Environment and asset lightmaps have been regenerated based on the latest updates and optimization.
Some tree trimming has been completed.
Fixed a gap in the world between the close terrain and the far terrain.
Fixed an issue with track camera angles.
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