Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
On Wednesday iRacing released their fourth major patch for the Season 2 update of their service and simulation. The most notable things to me are fixes to the AI and Force Feedback API. I’m assuming the FFB fixes build on those announced in the previous update.
Release notes:
SIMULATION:
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AI Racing
Fixed an issue where AI Drivers could sometimes select a substantially inferior downforce package for an event.
Graphics
The pop-up warning text for increasing graphics memory sliders into the Danger Zone has been updated.
Controls
For Force Feedback, improved the remaining issues with GameInput API where some wheels could complain and cause conflicts with iRFFB.
CARS:
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Stock Car Pro Series Cars Contingency decals and branding have been updated for the 2023 Season.
Audi R8 LMS GT3
Fixed an issue where the R8 logo on the trunk would appear incorrect when the New Damage Model was in use for this car.
Dallara F3
iRacing setups have been updated.
Mercedes-AMG GT4
Improved ABS system with faster response and better control and performance.
Vehicle mass has increased slightly.
Fixed an issue where RPM lights were not displaying at correct intervals.
iRacing setups have been updated.
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