If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
On Wednesday iRacing released their fourth major patch for the Season 2 update of their service and simulation. The most notable things to me are fixes to the AI and Force Feedback API. I’m assuming the FFB fixes build on those announced in the previous update.
Release notes:
SIMULATION:
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AI Racing
Fixed an issue where AI Drivers could sometimes select a substantially inferior downforce package for an event.
Graphics
The pop-up warning text for increasing graphics memory sliders into the Danger Zone has been updated.
Controls
For Force Feedback, improved the remaining issues with GameInput API where some wheels could complain and cause conflicts with iRFFB.
CARS:
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Stock Car Pro Series Cars Contingency decals and branding have been updated for the 2023 Season.
Audi R8 LMS GT3
Fixed an issue where the R8 logo on the trunk would appear incorrect when the New Damage Model was in use for this car.
Dallara F3
iRacing setups have been updated.
Mercedes-AMG GT4
Improved ABS system with faster response and better control and performance.
Vehicle mass has increased slightly.
Fixed an issue where RPM lights were not displaying at correct intervals.
iRacing setups have been updated.
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