Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
iRacing have announced that the Indy Pro 2000 And US F2000 cars will be released June, 2020. The Indy Pro 2000 will replace the Star Mazda car in Class C, while the US F2000 will be used for fixed Class D, replacing the Dallara F3 car.
Here are a couple of screenshots teased on Twitter.
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