Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Announced with the mention of a “24 Hours of Le Mans” title in the press release announcing the acquisition of Studio 397 and rFactor 2. This title is expected to use rFactor 2’s physics.
ACC is a Blancpain GT, British GT and other SRO series simulator featuring GT3 and GT4 sports cars.
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.