Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Technically very similar, the Ferrari 488 GTE and GT3 drive quite differently. The GT3 variant has ABS, slightly less downforce, and a worse power-to-weight ratio than the GTE, which subtly changes the balance of each.
GTE released June, 2017 for iRacing.
GT3 released September, 2017 for iRacing.
GT3 released September, 2018 for Assetto Corsa Competizione.
GTE released May, 2020 for rFactor 2.