Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Technically very similar, the Ferrari 488 GTE and GT3 drive quite differently. The GT3 variant has ABS, slightly less downforce, and a worse power-to-weight ratio than the GTE, which subtly changes the balance of each.
GTE released June, 2017 for iRacing.
GT3 released September, 2017 for iRacing.
GT3 released September, 2018 for Assetto Corsa Competizione.
GTE released May, 2020 for rFactor 2.