Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Technically very similar, the Ferrari 488 GTE and GT3 drive quite differently. The GT3 variant has ABS, slightly less downforce, and a worse power-to-weight ratio than the GTE, which subtly changes the balance of each.
GTE released June, 2017 for iRacing.
GT3 released September, 2017 for iRacing.
GT3 released September, 2018 for Assetto Corsa Competizione.
GTE released May, 2020 for rFactor 2.