Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Codemasters released v1.06 for F1 2021 today and it includes a bunch of fixes to problems that severely affected it’s performance on my PC. These issues really did put a damper on my review, which honestly made it hard to look past the faults to see the positives.
Still, it’s nice that they have addressed some of these things, and you’ve got to appreciate a developer fixing issues.
Addressed an issue where there could be no force feedback on Thrustmaster wheels if task manager was open in the background in Windowed mode.
Addressed an issue where force feedback would not be active on Thrustmaster wheels when launching from a desktop shortcut.
Audio will no longer stutter when connecting an official Xbox headset into the controller.
Quick Practice will no longer cause excessive wear to components.
Addressed various issues with online session connectivity on Xbox.
Addressed high GPU usage on loading screens during Braking Point.
Ghosting is now set to on in Ranked sessions.
“League Racer” achievement/trophy can now be correctly unlocked.
MFD will now pop-up after receiving minor damage.
UDP: LapHistoryDate will now be correctly sent for an active car after another has retired.
Addressed a potential crash while using photo mode.
Addressed a potential crash during broadcast sequences.
Track surface will now appear correctly for player 2 in split-screen during a wet race.
On-track VFX can no longer be seen by other drivers in F2™ one-shot qualifying.
3D Audio for headphones has temporarily been disabled on PS5. This will be re-enabled as soon as audio issues relating to it have been resolved.
Car performance can now be changed after creation of a league.
Mid-season driver negotiations have been removed from the first season of a Real Season Start career.
Improved feedback given when haptic feedback is set to weak on PS5.
Addressed an issue where the Emirian flag could be displayed on the podium instead of the Turkish Flag.
Tyre wear can now be viewed on the MFD during the formation lap.
Rebalanced chapters 1,3,5,9 and 12 on Normal difficulty in Braking Point.
General stability improvements.
Various minor fixes.
Announced October, 2019 with the extension of the F1 license until 2025. Developed and published by Codemasters, it will be the fourteenth title in the Formula One series developed by the studio.