Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
NASCAR_Racing_2002_Season_-_Manual_-_PC.pdf
SierraLogos.zip
The SIERRA logo with slanted text as-used on the NASCAR Racing 2002 and 2003 Season boxes.
nascar2002_logo.zip
Rally-Trophy-v1.01.zip
heatpatch11e.zip
SoHBoardville.zip
DTM1.1_setup.zip
Fia-gt_mod.zip
dtr_australia_demo.zip
MotoGP2_PC_Mnl_UK.pdf
n2002_skins_all.zip
Photoshop (PSD) format templates to paint your own liveries for NASCAR Racing 2002 Season. Includes Chevrolet, Dodge, Ford and Pontiac templates.
HPCR is a simulation of the Hooters Pro Cup (now known as the CARS Tour).