If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Most famous for their miniatures and board games, this American studio branched out into software development and produced a small number of driving experiences for both PC and console in the early 2000’s, including licensed products for the Hooters restaurant brand.
Their only sim, Hooters Pro Cup Racing, used the Sports Car GT engine by Image Space Incorporated.
HPCR is a simulation of the Hooters Pro Cup (now known as the CARS Tour).