Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
simr_toyota_demo.pdf
Manual is Japanese, which is the only language any manuals were released in for this title. The software itself is in English.
SIMR_Toyota_Demo.zip
f12001update.zip
Historic rally simulation from Bugbear Entertainment, who went on to develop the FlatOut and Wreckfest titles.
n4_1316_intl_fix.zip
n4_1306_us_fix.zip
Laguna_Seca.exe
Mosport.exe
Road America.exe