Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
BlimeyGames_vector.zip
GTR_King_of_Ovals.zip
SCAR.exe
gtr_update_1400.zip
CartHeatSIsSetup.zip
NSR_NA_U25_001.exe
GTR – FIA GT Racing Game is a sports car racing simulator developed by SimBin Studios for PC. It was the first release for the studio who formed from modders going pro. The game simulates the FIA GT Championship racing series. It uses Image Space Incorporated’s rFactor engine as a codebase.
NR2003 Redline GTP v1.1 Full.exe
This large scale mod for NASCAR Racing 2003 Season was initially released by Redline Developments with a selection of fully-branded GTP cars. This 1.1 release was stripped down to satisfy restrictions set in-place by the new owners of the game engine.