Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
A free-to-play simulation from Blimey! Games (creators of GTR, GTR2, GT Legends and what went on to become Slightly Mad Studios), originally available directly from the BMW Web site (see below). It was brought about as an advertising venture by German automotive company Bayer Motoren Werke (BMW) and early SIMBIN and Blimey publisher 10tacle Studios, and is based on the isiMotor (rFactor) engine.
There were four game modes; Test drive, time trial against a ghost car, race weekend and multiplayer race (against up to 15 A.I. or human opponents via internet or LAN).
BMW M3 Challenge included BMW’s all-new M3 Coupe – which wasn’t a race car, but was certainly high performance – along with the Nurburgring grand prix and short track configurations. You could also personalize the color and styling of your car.