If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
A few months back the prolific modder of the Codemasters F1 franchise, Gecki, announced that after the release of their 1998-2007 career mod for F1 2020 they would be moving on to develop their own game using Unreal. Yesterday, that mod release happened, and was quickly followed by a tweet confirming Formula Circus.
Formula Circus will be a standalone game (not a mod) using the Unreal Engine, allowing players to compete across multiple seasons of Grand Prix racing with an intricately planned off track environment simulating the politics of the paddock just as deeply as the on track racing. There are a couple of really interesting videos on YouTube showcasing the design, and I would really recommend watching the one embedded below.
The game’s Twitter is quite an essential follow. You can see a paddock model walkthrough, a first implementation of in-engine physics and a decent array of renders, menus, and more. The images below show off a car model, a car model with break points and a representation of how those break points will work in the event of a crash.
You can currently support development (and get access to their mods) on Patreon.
Introduction video:
View this video on YouTube: https://youtu.be/zVUwiiU8MSI and please consider subscribing to RSC’s main channel.
2 replies
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →