If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Quite a few gaming news sites are reporting the news that Kazunori Yamauchi, creator of Gran Turismo, has stated that GT7 could come to PC based on an interview conducted by GT Planet that I encourage you to read.
However, I’m not going to hold my breath. He also stated that: “There are not many platforms which could run the game in 4K/60p natively, so one way we make that possible is to narrow down the platform.”
Reading that, honestly, seems like more of a confirmation that it would never release on PC because there are vastly more low-spec PCs than higher end machines and if that is truly his caveat to PC release, then it’s never going to actually happen. Sorry.
But let’s say that it does… I really think this would be a huge positive. Potentially the only loser in the whole scenario would be Sony and possibly Microsoft because they’d perhaps be forced to do the same with future Forza titles.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →