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NASCAR Racing 3: The Sim That Never Was

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Game DatabaseRSC contains a database of 153 developers, 463 software titles, 374 cars, 42 bikes, 242 tracks and more...
25 software titles indexed starting from 1989.

Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.

Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.

Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

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1985

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

A new update has been released for TrackDayR that adds a new HUD, improved penalty system, 450cc QUAD ATV-MX, BProto MX and road 3-wheeler, new air physics and new suspension physics, fogging and four new tracks, including the licensed LACR MX.

CHANGELOG:

– new HUD
– new QUAD ATV MX
– new BProto 3-wheeler asphalt
– new BProto 3-wheeler MX
– new tracks ( ANDES MX, UTAH FLAT, MOESIA SM)
– new animation system
– new suspension system based on real data (thank you to MITCH for the data)
– new in-air physics system
– new engine torque curve simulation
– new tyres
– improved sit/stand animation
– new wheeiling system
– improved wheelie balance management
– improved influence engine revs in the agility of the bike
– improved rear wheel traction
– new camera 1
– new smooth leaning settings
– improved steer managment
– new optimal braking calculation system ( BrakeAI )
– new physical braking calculation system
– added PSD system on rear suspension
– new dust replay for the front tyres
– new Low profile GFX setting
– hotfix the chainpull algorithm that induced strange wheelies even at high speed
– new ynamic camber simulation based on rear shock compression
– new vertical air drag system
LOT OF MINOR FIXES – sincerely we have lost count of them :P

Known issue: old rider model on ghost laps in TimeattackR are broken. We will evaluate in the next days if to clear leaderboards (maybe partially). RACER Mode against AI temporary disabled due to physics changes.

Two hotfixes were also released.

BUILD 1.0.98.39 CHANGELOG:

– engine delivery at low rpm
– rider position correction when cornering
– influence of accelerations on rider in air
– helmetcam correction
– correction of some physics values on 3- and 4-wheel vehicles
– some other fixes

BUILD 1.0.98.42 CHANGELOG:

– hotfix Torque curve of 250 4t
– hotfix autocenter lean on MX
– experimental new physic frequency (+20%)
– tweak high rpm engine
– hotfix directionality on ramp
– improved leg animations on MX
– temporarily disabled the braking AI toggle

Related Software

TrackDayR

The motorcycle driving simulator that aims to reproduce the emotions of a trackday. Challenge your friends on TrackDayR and climb the leaderboards of players all over the world.

 
 
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