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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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Quite a few gaming news sites are reporting the news that Kazunori Yamauchi, creator of Gran Turismo, has stated that GT7 could come to PC based on an interview conducted by GT Planet that I encourage you to read.

However, I’m not going to hold my breath. He also stated that: “There are not many platforms which could run the game in 4K/60p natively, so one way we make that possible is to narrow down the platform.”

Reading that, honestly, seems like more of a confirmation that it would never release on PC because there are vastly more low-spec PCs than higher end machines and if that is truly his caveat to PC release, then it’s never going to actually happen. Sorry.

But let’s say that it does… I really think this would be a huge positive. Potentially the only loser in the whole scenario would be Sony and possibly Microsoft because they’d perhaps be forced to do the same with future Forza titles.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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