Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Reiza Studios posted their February monthly roadmap last night, just a couple of days into March. Here is a condensed list of the new information (not much) contained within the post:
– Currently focusing on simulation core and assembling a large, diverse content base. This means users might not see a lot of headline items, but very important work to undertake. Next update will be introducing new gameplay features that make best use of all this groundwork.
– Time Trial boards and its setup database will be wiped due to changes to physics over the last few months.
So there you have it. Not much of an update really, but they did promise a preview of the March build in a few weeks!
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