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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Reiza Studios posted their February monthly roadmap last night, just a couple of days into March. Here is a condensed list of the new information (not much) contained within the post:

– Currently focusing on simulation core and assembling a large, diverse content base. This means users might not see a lot of headline items, but very important work to undertake. Next update will be introducing new gameplay features that make best use of all this groundwork.
– Time Trial boards and its setup database will be wiped due to changes to physics over the last few months.

So there you have it. Not much of an update really, but they did promise a preview of the March build in a few weeks!




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