Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
TrackDayR received another major update yesterday that includes new air physics used primarily for whips and scrubs with a whole new virtual rider physics system and new manual rider movements. The simulation also has graphic optimizations, a new manual clutch, new animations, new sound, backflips and a lot of new track and bike content.
New Tracks
– Antelope Valley MX MAIN
– Antelope Valley MX Vet
– Antelope Valley MX Mini
– NEW Hurricane MX Based on real word data
All the old circuits have been updated and optimised to the new Unity3D frameworks version.
New Bikes
– MX125 2 Stroke
– MX250 4 Stroke
Please remember to restore default controller options.
Changelog:
– New in air system for whips, scrubs and backflips
– New Center of mass calculation system for Rider/Bike
– Improved Suspension System
– Improved Dirt Tyre Model
– New rider movements
– New possibility to enable/disable helps
– New manual clutch system
– New strenght system for the handlebar
– Rewrited and optimized Erosion system
– Improved Physics Model for the dirt bikes
– New dirt animations
– New Dab animation
– New sounds for MX250 4 Stroke and MX125 2 Strokes
– Improved in air managment with throttle and rear brake
– Improved dirtbike position with foot who can keep surface position
– New vertical and lateral Aerodynamic system
[*] LOT OF MINOR FIXES – sincerely we have lost count of them :P
HOTFIX:
– Bug Garage
– Stop animation during photomode
– Sometimes sound stops on replay
– leg on brake doesn’t work
– Hide bike sound on menu
Known issue: old rider model broken in time attack ghost laps.