TrackDayR received another major update yesterday that includes new air physics used primarily for whips and scrubs with a whole new virtual rider physics system and new manual rider movements. The simulation also has graphic optimizations, a new manual clutch, new animations, new sound, backflips and a lot of new track and bike content.
New Tracks
– Antelope Valley MX MAIN
– Antelope Valley MX Vet
– Antelope Valley MX Mini
– NEW Hurricane MX Based on real word data
All the old circuits have been updated and optimised to the new Unity3D frameworks version.
New Bikes
– MX125 2 Stroke
– MX250 4 Stroke
Please remember to restore default controller options.
Changelog:
– New in air system for whips, scrubs and backflips
– New Center of mass calculation system for Rider/Bike
– Improved Suspension System
– Improved Dirt Tyre Model
– New rider movements
– New possibility to enable/disable helps
– New manual clutch system
– New strenght system for the handlebar
– Rewrited and optimized Erosion system
– Improved Physics Model for the dirt bikes
– New dirt animations
– New Dab animation
– New sounds for MX250 4 Stroke and MX125 2 Strokes
– Improved in air managment with throttle and rear brake
– Improved dirtbike position with foot who can keep surface position
– New vertical and lateral Aerodynamic system
[*] LOT OF MINOR FIXES – sincerely we have lost count of them :P
HOTFIX:
– Bug Garage
– Stop animation during photomode
– Sometimes sound stops on replay
– leg on brake doesn’t work
– Hide bike sound on menu
Known issue: old rider model broken in time attack ghost laps.
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